![]() ![]() The white outlines and bloodstains serve as a reminder that others are playing (and dying) in the same game as you. The multiverse’s primary ludonarrative function is to justify how other players are playing the game at the same time as you and how they can interact with you in multiplayer. ![]() As Solaire’s own speech indicates, the link between worlds becomes permeable mostly in situations of “jolly cooperation” i.e. Each player’s world remains distinct and separable from others. While you may see another player’s version of Undead Burg if you invade them, you will not see their version of the Burg in your own world. But this convoluted weaving of time has its limits: the different worlds each player inhabits generally remain separate. The very fabric wavers, and relations shift and obscure.” Time becomes blurred in the world of Lordran as past, present, and future collapse into one amorphous blob of time centered on your own quest. In the original game Solaire of Astora famously says, “The flow of time itself is convoluted, with heroes centuries old phasing in and out. The Dark Souls series has always played fast and loose with time. ![]() Tons of spoilers for all of the Dark Souls games
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